CCR WIKI / 04
Economy
Manage your draws, currencies, and unfinished sets without losing the pieces you want to keep.
Energy
New accounts receive 100 one-time bonus Energy. Each Energy refresh uses one point and reveals cards in your unlocked pool slots. Bonus Energy is consumed first and does not regenerate; after it is used up, regular Energy starts recovering.
Regular Energy capacity equals your player level. Recovery is 1 point per minute at levels 1–5, per 2 minutes at 6–10, per 3 minutes at 11–15, per 4 minutes at 16–20, per 5 minutes at 21–25, and per 6 minutes at 26–30. Energy stops recovering at its regular cap.
Gold
Gold is earned through forging and level rewards. It can be used for Gold draws, additional Vault slots, and card auctions in the Gold market. New accounts start with 100 Gold.
Gold draw prices depend on your Gold holdings; always read the price displayed on the draw button. Auction-reserved Gold and unclaimed bid refunds can count in that pricing basis, even while unavailable to spend. Claiming auction mail returns funds to your available balance.
Gems
Gems are a separate currency used for Gem draws, Vault expansion, and the Gem auction market. New accounts start with 50 Gems. Epic, Legendary, and Ultimate forging rewards grant Gems, and leveling can grant more.
Check the price and currency before confirming a purchase or draw. Gold and Gem auction markets are separate; the currency used to pay a listing fee can differ from the currency in which that card is sold.
Vault
The Vault keeps cards for unfinished sets while you continue drawing. New accounts have 8 unlocked Vault slots. Move cards from your hand into available Vault slots, and forge complete matching sets from storage when ready.
You can expand the Vault with Gold or Gems; some levels and higher-rarity forges also grant slots. The Vault has no fixed slot cap. Paid slot costs grow with purchases made in that currency, while reward slots do not increase the paid purchase count. Read the current price before unlocking a slot.